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Archive for the ‘Interviews’ Category

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Combining stealth and action, Eidos is trying to do with Batman: Arkham Asylum something no else succeeded in the past – bring us a good (maybe great) Batman game. Bill Greenm, Senior Designer and Ian Ball, Lead Level Designer, give us some inside info on one of 2009 biggest promises.

NextGN: A lot of gamers hope that Batman: Arkham Asylum will be the first good Batman game. That’s a lot of pressure. What will differentiate [...]

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Red Faction: Guerrilla promises to deliver a whole new gameplay experience with it’s open world, “destroy everything you see” approach and the freedom of choice for those who play it. James Hague, Design Director Red Faction: Guerrilla, was kind enough to answer our questions.

NextGN: For those Red Faction: Guerilla is the first Red Faction game they encounter – give us some background on the Red Faction franchise.

James: The original Red Faction, released in 2001, was the story of a worker [...]

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Almost every PS3 gamer is familiar with the PixelJunk series of PSN games and knows how amazingly addictive they are. Although the first game in the series (PixelJunk Racers) didn’t score such high reviews, the two which followed (PixelJunk Monsters and PixelJunk Eden) are praised and loved by all, critics and fans alike.

Dylan Cuthbert, founder and president of Q-Games – the developer of PixelJunk games – was kind enough to answer our questions about Eden, Monsters, the past and the [...]