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FiLTHY ESKiMO On December - 27 - 2010

Guerrilla Games’  managing director and co-founder, Hermen Hulst, sort of indirectly confirmed that they are working on another IP that has nothing to with Killzone. We, here at Next Gen News, have reasons to believe that Guerrilla Games’ new IP has more to do with the Killzone than is known.

If you visit Guerrilla Games official website and take a look at the careers section you will find that they are currently looking to recruit new people to their team. They even drop little hints to exactly what this new project is:

Lead FX Artist
Guerrilla is looking for a Dumbledore amongst FX Artists – someone with the sage-like leadership abilities and clairvoyant organizational skills to drive a project’s vision, and inspire other FX wizards to achieve new heights. As our Lead FX Artist, you will be in charge of defining and delivering the visual and artistic effects for our games. You will set the example for all FX team apprentices, helping to continually raise the quality of every project within the studio.

Plusses

We especially want to hear from you if:

  • You possess knowledge creating destructible content for AAA first-person shooters.
  • You have a passion for developing games, and especially for first-person shooters.

Concept Artist
Guerrilla is on an epic quest for a Concept Artist with an architectural or industrial design background. Like a modern-day Daedalus, you will design complex environments to contain the monsters and ensnare the heroes of our flagship titles. You will supply highly detailed blueprints and asset designs for these environments to the production artists, and work with the Visual Design Team to create an original, consistent game world. Since you will be participating in all phases of the design process, good social and communication skills are a must for this role.

Requirements
Are you the heroic Concept Artist spoken of in legend? We want to hear from you if:

  • You’re passionate about – and have good knowledge of – industrial design, graphical design,


Senior Game Designer
Guerrilla Games is looking to add a battle-hardened Senior Game Designer to its ranks for an upcoming project. If you’re recruited, you will play a pivotal role in formulating the game design and guarding the game’s vision. You will also act as a mentor, problem solver and source of bravery and inspiration for your fellow troops.

Senior Game Coder

Being a Senior Game Coder at Guerrilla is like being a little god: you’re responsible for laying the foundation for an entire game world. As part of an agile team of designers and artists, you invent ways to break complex game features down into logical systems which are easy to develop and maintain. You prove these features by building and refining prototypes of your systems, making sure they add to the overall believability of the game world. You also assist and encourage other departments to get the most out of the systems you create.

Hmmm. Wizards, brave battle-hardened warriors, heroes and monsters, and legends? Perhaps I am looking too deeply into this but Guerrilla Games sure seems to have some kind of theme in their advertisement. Could their new IP be a medieval based first person shooter with a role-playing twist? You can pretty much count on it being a first person shooter game – would be kind of stupid of them not too get good use out of the beast of an engine that Killzone 3 is running.

Also, all the criticism Guerrilla Games got about Killzone being grey, dull, and lifeless could have inspired them to create the complete opposite, a magically colourful medieval based first person shooter, just to prove the power of their wares.

I am sure we will be hearing a lot about this up and coming IP in the new year – until then let your imaginations run wild and speculate away!

7 Responses so far.

  1. gam3raxis says:

    regarding the color, there were screens pulled from the pre-alpha build vs the beta build in K3, and I’d say the color is already in K3… just to prove to all the naysayers that it was a design decision in K2, and not a limitation or resource issue. check them out… its amazing the jump they made from pre-alpha to beta, absolutely amazing…

  2. Lucky10 says:

    The color thing was nothing but obvious haters and no life nit pickers looking for another reason to bomb a PlayStation 3 exclusive, which was common at that time.

    Anyways, I agree with gam3raxis, the jump they made from pre-alpha to beta was amazing. It also shows how hard these developers are actually working behind closed doors. Keep it up GG.

  3. Patrick says:

    Seems to me you are reading too much into the job description. It looks like a unique and creative way to list a job. Speaks more of the creativity of the studio and not an allusion to the game itself.

  4. Shikoro says:

    Yeah, I think the same as Patrick. :)

    Although I wouldn’t mind if they were up to making a shooter with some RPG twists. :D

  5. I want to be able to shoot someone in the arm and their arm go missing.
    But they are still alive. It just makes things more difficult. Esspecially if you can choose to shoot as a left handed person or a right and person aka shooting from the left shoulder or right shoulder

    Just my thoughts

    Talk Fusion

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