Yogev On May - 2 - 2009

Magnacarta 2

Namco Bandai announced Magnacarta 2 will be coming to Europe this autumn exclusively for the Xbox 360. Magnacarta 2 is developed by SoftMax, the team behind the original Magna Carta: Tears of Blood, and powered by the Unreal Engine 3.

Powered by the Unreal Engine 3 and featuring character designs by Korean artist Hyung-Tae Kim, the game blend photo-realism and Japanese manga influences.

Delivering more than 40 hours of gameplay, Magnacarta 2 features a unique battle system which combines strategic turn-based battles and real-time gameplay. Everything happens in the same environment with no load screens or abrupt changes in the action when a fight begins or ends. Players can utilize objects found in the environment to their advantage and likewise, creatures and field objects dynamically react to the player’s actions. A free-roaming camera further adds to the unrestricted interaction with the world. Players are also given flexible control over their party with the ability to pre-assign attributes for each AI character and the freedom to easily switch control between all the characters at any time.

By defeating monsters, players obtain Kamonds which can be used to enhance a variety of weapons as well as create new items. When players change their weapon, they take on a different fighting style that adapts all the related moves and skills to that weapon’s attributes. While normal skills can be performed by any player at any time, special moves require skilfully timed actions to exploit the rhythm of the battle to their advantage. The pinnacle of special moves is the over-drive mode where players can use the most powerful combination of skills at one time to perform devastating attacks to defeat enemies. KAN (magic), representing the four elements of nature (Wind, Water, Lightning and Fire), adds another dimension to gameplay whereby players generate KAN for use in battle and to affect environmental objects in various ways.

Categories: General News

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