Yogev On February - 7 - 2009

Uncharted 2

Naughty Dog hosted a small media event earlier this week in order to show what’s already been done with Uncharted 2 and what else they are going to do with it by the time it will be released – later this year.

Some background info on story, gameplay and technology details that were revealed were:

  • The historical mystery surrounding Marco Polo and his lost fleet, which serves as the foundation for our story.
  • What’s happened to Drake, since it’s pretty obvious he’s a bit scruffier, down on his luck and he’s definitely running with way shadier people than before.
  • Introducing everyone to Chloe Frazer, a sexy and impulsive Australian who is just this side of unpredictable and dangerous, not to mention Drake’s new partner and romantic interest.
  • The newly added “action-stealth” that gives the player the choice to go in guns blazing or take out a few adversaries unnoticed before engaging the rest of them.
  • The newly added “traversal gunplay” where the player can now be in gun combat in the middle of climbing, swinging on a rope, hanging from a ledge or sign… Drake can shoot pretty much from anywhere, anytime.
  • The new Naughty Dog Engine 2.0. Now it can push way more polygons than before, an overhaul of lighting and shadowing, complex enemy A.I., snow shaders and subsurface scattering, fur shading, new physics engine, audio obstruction occlusion… the list goes on and on and on.

A gameplay demo that was followed with a cut scene introducing Chloe, all of which takes place in a fictional war-torn city in Nepal was also shown.

Naughty Dog also gave everyone to play back the Spike Video Game Awards trailer in real-time entirely within our engine.

Source

Categories: General News

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